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	<title>MaYaFei&#039;s StuDio &#187; mayafei</title>
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	<link>https://www.mayafei.cn</link>
	<description>Game ReSource Research &#124; Tools &#38; Mods</description>
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	<item>
		<title>【MOD】《轩辕剑柒》PAK解包方法</title>
		<link>https://www.mayafei.cn/archives/729</link>
		<comments>https://www.mayafei.cn/archives/729#comments</comments>
		<pubDate>Sat, 31 Oct 2020 07:00:37 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[MOD开发]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=729</guid>
		<description><![CDATA[因为《轩辕剑柒》是虚幻4开发的，网上现在UE4解包工具一大堆，所以可以直接用现成的工具：UnrealPakTo <a href='https://www.mayafei.cn/archives/729' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>因为《轩辕剑柒》是虚幻4开发的，网上现在UE4解包工具一大堆，所以可以直接用现成的工具：<a href="https://github.com/somethingcoolmustbehere/UnrealPakTool" target="_blank">UnrealPakTool</a></p>
<p>《轩辕剑柒》的解包KEY为：<strong>oaddprYiOBCna/6pjaTOXNgCauDe7s3M7xrHF0Dy/FA</strong></p>
<p>将解包KEY写到Crypto.json中即可用UnrealPakTool进行解包了。<br />
<a href="http://www.mayafei.cn/wp-content/uploads/2020/10/SWD7PAK.png"><img src="http://www.mayafei.cn/wp-content/uploads/2020/10/SWD7PAK.png" alt="SWD7PAK" width="838" height="535" class="alignnone size-full wp-image-731" /></a></p>
<p>解包出来的uasset模型可以用<a href="https://www.gildor.org/en/projects/umodel" target="_blank">UE Viewer</a>进行查看，也可参照<a href="https://github.com/KarbonAKitt/CVWiki/wiki/Getting-Started" target="_blank">这篇文章</a>将模型导入UE4进行编辑，轩七的UE4版本号为<strong>4.24.3</strong>，查看和编辑时注意选择。</p>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>【补丁】《汉之云》Win10兼容免DVD补丁</title>
		<link>https://www.mayafei.cn/archives/718</link>
		<comments>https://www.mayafei.cn/archives/718#comments</comments>
		<pubDate>Thu, 16 Jan 2020 05:48:09 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[工具发布]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=718</guid>
		<description><![CDATA[【说明】目前《汉之云》v1.02简体版仅有的Jemi.Zhang免DVD补丁无法在Win10下面运行，主要问题 <a href='https://www.mayafei.cn/archives/718' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>【说明】目前《汉之云》v1.02简体版仅有的Jemi.Zhang免DVD补丁无法在Win10下面运行，主要问题是出在启动前修补区段过程中0x190000这个内存地址是无法在Win10下进行申请的，本补丁针对该问题进行了修复以适应Win10运行环境，<strong>并增加自定义分辨率、自定义字体的功能，由于该补丁使用的部分技术极有可能会被认定为病毒，因此请务必添加白名单！</strong></p>
<p>【下载地址】：<a href="https://www.mayafei.cn/wp-content/uploads/2020/01/SwdHC_Win10Patch.rar">点击下载</a>（解压密码：bbqisdelicious）</p>
<p>【使用方法】：解压到《汉之云》v1.02简体版游戏目录覆盖即可，运行SwdHC.exe启动游戏。</p>
<p><img src="https://www.mayafei.cn/wp-content/uploads/2020/01/SwdHC_Patch.png" alt="SwdHC_Patch" width="387" height="238" class="alignnone size-full wp-image-720" /></p>
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		<item>
		<title>【旧物】仙剑6 DLC幻字灰色 补丁原理</title>
		<link>https://www.mayafei.cn/archives/704</link>
		<comments>https://www.mayafei.cn/archives/704#comments</comments>
		<pubDate>Tue, 21 Feb 2017 11:43:50 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[资源研究]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=704</guid>
		<description><![CDATA[忙了一年项目，好久没更新博客了 仙剑6的DLC幻字灰色补丁上次被误删了，趁这次机会把原理写下来 补丁原理就是l <a href='https://www.mayafei.cn/archives/704' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>忙了一年项目，好久没更新博客了</p>
<p>仙剑6的DLC幻字灰色补丁上次被误删了，趁这次机会把原理写下来</p>
<p>补丁原理就是librivet.dll里面有个导出函数Rivet_DlcVerification，DLC进不去、幻字灰色都是因为这个函数返回0导致的，解决办法很简单，把函数入口代码改成：<br />
mov eax, 1<br />
retn</p>
<p><a href="https://www.mayafei.cn/wp-content/uploads/2017/02/librivet.rar">点击下载成品</a></p>
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		<item>
		<title>【手游笔记】利用内联汇编进行Assembly-CSharp.dll解密（Pal5Q手游）</title>
		<link>https://www.mayafei.cn/archives/681</link>
		<comments>https://www.mayafei.cn/archives/681#comments</comments>
		<pubDate>Tue, 05 Jan 2016 06:02:31 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[资源研究]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=681</guid>
		<description><![CDATA[首先将仙剑5前传手游APK解压，在assets\bin\Data\Managed中找到Assembly-CSh <a href='https://www.mayafei.cn/archives/681' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>首先将仙剑5前传手游APK解压，在assets\bin\Data\Managed中找到Assembly-CSharp.dll，16进制查看发现其已经加密，其他文件（UnityEngine等）未加密，故考虑游戏应是通过libmono中mono_image_open_from_data_with_name的函数来解密Assembly-CSharp.dll</p>
<p>IDA打开libmono.so（位于lib\x86\libmono.so，x86较arm方便分析），找到mono_image_open_from_data_with_name函数，注意这里有一个GetKey函数<br />
<a href="http://www.mayafei.cn/wp-content/uploads/2016/01/mono_dec_research_0.jpg"><img class="alignnone size-full wp-image-682" src="http://www.mayafei.cn/wp-content/uploads/2016/01/mono_dec_research_0.jpg" alt="mono_dec_research_0" width="1231" height="385" /></a></p>
<p>F5分析代码，程序将GetKey函数返回的结果作为src然后memcpy，再新建一个image结构体并将dest赋值到image.raw_data，最后调用do_mono_image_load，根据这个逻辑GetKey返回的应是解密后的Assembly，跟进GetKey函数后发现该函数调用了一个名为EnDeCrypt的函数，从字面意思理解其应为解密函数，IDA已经给出了注释：</p>
<pre class="brush: c; gutter: true; first-line: 1">
.mytext:00282CC8                 mov     [esp+8], edx    ; s
.mytext:00282CCC                 mov     [esp+4], eax    ; size
.mytext:00282CD0                 mov     eax, [ebp+arg_0]
.mytext:00282CD3                 mov     [esp], eax      ; int
.mytext:00282CD6                 call    EnDeCrypt</pre>
<p>其中s为字符串mrd2cyou147852369，由于GetKey返回是解密后的Assembly数据，故这里推测int应是加密原始数据的指针，size则是原始加密数据的大小</p>
<p>基于上面，下面开始编写解密程序，由于so用的是x86版本，因此可直接将代码拷贝出来并进行调用；EnDecrypt函数共有4个CALL调用：_x86_get_pc_thunk_bx、strlen、malloc、swapints，其中swapints代码位置刚紧跟EnDecrypt，因此无需处理（因为相对地址不变），_x86_get_pc_thunk_bx直接nop去掉，strlen、malloc用相应函数链接（必须为cdecl）即可</p>
<p>以下是Delphi核心解密代码：</p>
<pre class="brush: c; gutter: true; first-line: 1">
var
  DecCode: array[0..585] of byte = (
	$55, $89, $E5, $53, $8D, $A4, $24, $CC, $F7, $FF, $FF, $E8, $69, $38, $D9, $FF, 
	$81, $C3, $58, $81, $10, $00, $C7, $45, $EC, $00, $00, $00, $00, $C7, $45, $E8, 
	$00, $00, $00, $00, $8B, $45, $10, $89, $04, $24, $E8, $F9, $28, $D9, $FF, $89, 
	$45, $E4, $C7, $45, $F4, $00, $00, $00, $00, $EB, $36, $8B, $45, $F4, $89, $C2, 
	$C1, $FA, $1F, $F7, $7D, $E4, $89, $D0, $89, $C2, $8B, $45, $10, $8D, $04, $02, 
	$0F, $B6, $00, $0F, $BE, $D0, $8B, $45, $F4, $89, $94, $85, $DC, $F7, $FF, $FF, 
	$8B, $45, $F4, $8B, $55, $F4, $89, $94, $85, $DC, $FB, $FF, $FF, $83, $45, $F4, 
	$01, $81, $7D, $F4, $FF, $00, $00, $00, $7E, $C1, $C7, $45, $F4, $00, $00, $00, 
	$00, $C7, $45, $F0, $00, $00, $00, $00, $EB, $4F, $8B, $45, $F4, $8B, $94, $85, 
	$DC, $FB, $FF, $FF, $8B, $45, $F0, $01, $C2, $8B, $45, $F4, $8B, $84, $85, $DC, 
	$F7, $FF, $FF, $01, $C2, $89, $D0, $C1, $F8, $1F, $C1, $E8, $18, $01, $C2, $0F, 
	$B6, $D2, $29, $C2, $89, $D0, $89, $45, $F0, $8B, $45, $F0, $89, $44, $24, $08, 
	$8B, $45, $F4, $89, $44, $24, $04, $8D, $85, $DC, $FB, $FF, $FF, $89, $04, $24, 
	$E8, $EB, $00, $00, $00, $83, $45, $F4, $01, $81, $7D, $F4, $FF, $00, $00, $00, 
	$7E, $A8, $8B, $45, $0C, $89, $04, $24, $E8, $6B, $29, $D9, $FF, $89, $45, $E0, 
	$C7, $45, $F4, $00, $00, $00, $00, $E9, $AB, $00, $00, $00, $8B, $45, $EC, $89, 
	$C2, $83, $C2, $01, $89, $D0, $C1, $F8, $1F, $C1, $E8, $18, $01, $C2, $0F, $B6, 
	$D2, $29, $C2, $89, $D0, $89, $45, $EC, $8B, $45, $EC, $8B, $94, $85, $DC, $FB, 
	$FF, $FF, $8B, $45, $E8, $01, $C2, $89, $D0, $C1, $F8, $1F, $C1, $E8, $18, $01, 
	$C2, $0F, $B6, $D2, $29, $C2, $89, $D0, $89, $45, $E8, $8B, $45, $E8, $89, $44, 
	$24, $08, $8B, $45, $EC, $89, $44, $24, $04, $8D, $85, $DC, $FB, $FF, $FF, $89, 
	$04, $24, $E8, $69, $00, $00, $00, $8B, $45, $EC, $8B, $94, $85, $DC, $FB, $FF, 
	$FF, $8B, $45, $E8, $8B, $84, $85, $DC, $FB, $FF, $FF, $01, $C2, $89, $D0, $C1, 
	$F8, $1F, $C1, $E8, $18, $01, $C2, $0F, $B6, $D2, $29, $C2, $8D, $02, $8B, $84, 
	$85, $DC, $FB, $FF, $FF, $89, $45, $DC, $8B, $55, $F4, $8B, $45, $E0, $01, $C2, 
	$8B, $4D, $F4, $8B, $45, $08, $8D, $04, $01, $0F, $B6, $08, $8B, $45, $DC, $31, 
	$C8, $88, $02, $83, $45, $F4, $01, $8B, $45, $F4, $3B, $45, $0C, $0F, $8C, $49, 
	$FF, $FF, $FF, $8B, $45, $E0, $8D, $A4, $24, $34, $08, $00, $00, $5B, $5D, $C3, 
	$55, $8D, $2C, $24, $8D, $64, $24, $F0, $8B, $45, $0C, $89, $C2, $C1, $E2, $02, 
	$8B, $45, $08, $8D, $04, $02, $8B, $00, $89, $45, $FC, $8B, $45, $0C, $89, $C2, 
	$C1, $E2, $02, $8B, $45, $08, $01, $C2, $8B, $45, $10, $89, $C1, $C1, $E1, $02, 
	$8B, $45, $08, $8D, $04, $01, $8B, $00, $89, $02, $8B, $45, $10, $89, $C2, $C1, 
	$E2, $02, $8B, $45, $08, $01, $C2, $8B, $45, $FC, $89, $02, $C9, $C3, $55, $89, 
	$E5, $53, $8D, $64, $24, $DC, $E8, $5E, $36, $D9, $FF, $81, $C3, $4D, $7F, $10, 
	$00, $8D, $83, $54, $F7, $F3, $FF, $89, $45, $F4, $8B, $45, $0C, $8B, $55, $F4, 
	$89, $54, $24, $08, $89, $44, $24, $04, $8B, $45, $08, $89, $04, $24, $E8, $BD, 
	$FD, $FF, $FF, $8D, $64, $24, $24, $5B, $5D, $C3
  );

function myStrLen(szData: PChar): DWORD; cdecl;
begin
   result := StrLen(szData);
end;

function myMalloc(dwSize: DWORD): DWORD; cdecl;
begin
   result := DWORD(VirtualAlloc(nil, dwSize, MEM_COMMIT, PAGE_READWRITE));
end;

var
   pData, decData          : Pointer;
   fsStream                : TFileStream;
   pCode                   : Pointer;
   dwLen                   : DWORD;
   decFunc                 : function(pData: Pointer;
                                      dwSize: DWORD;
                                      szKey: PChar): Pointer; cdecl;
begin
   pCode := VirtualAlloc(nil, $1C0, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
   FillChar((@DecCode[$B])^, 5, $90);
   DWORD((@DecCode[$2B])^) := DWORD(@myStrLen) - (DWORD(pCode) + $2F);
   DWORD((@DecCode[$E9])^) := DWORD(@myMalloc) - (DWORD(pCode) + $ED);
   CopyMemory(pCode, @DecCode[0], $24A);
   @decFunc := pCode;

   fsStream := TFileStream.Create('H:\Assembly-CSharp.dll', fmOpenRead);
   dwLen := fsStream.Size;
   GetMem(pData, dwLen);
   fsStream.ReadBuffer(pData^, dwLen);
   fsStream.Free;
   
   decData := decFunc(pData, dwLen, 'mrd2cyou147852369');

   fsStream := TFileStream.Create('H:\Assembly-CSharp.decrypt.dll', fmCreate);
   fsStream.WriteBuffer(decData^, dwLen);
   fsStream.Free;
end;
</pre>
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		</item>
		<item>
		<title>【脚本资源】《仙剑奇侠传五》V1.06解密后的明文脚本（含全部DLC）</title>
		<link>https://www.mayafei.cn/archives/658</link>
		<comments>https://www.mayafei.cn/archives/658#comments</comments>
		<pubDate>Wed, 07 Oct 2015 11:14:47 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[脚本资源]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=658</guid>
		<description><![CDATA[【简介】应求提取发布，注意这里是正传的脚本不是前传的（前传的脚本点此进入）。脚本的版本为V1.06（含全部DL <a href='https://www.mayafei.cn/archives/658' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p><span style="color: #ffffff;">【简介】</span>应求提取发布，注意这里是正传的脚本<strong>不是前传的</strong>（<a href="http://www.mayafei.cn/archives/397">前传的脚本点此进入</a>）。脚本的版本为V1.06（含全部DLC），<strong>使用时需注意部分脚本指令只能在新版本的游戏程序上使用，旧版本将会导致黑屏！</strong></span></p>
<p><span style="color: #ffffff;">【下载地址】</span><a href="https://www.mayafei.cn/wp-content/uploads/2015/10/Pal5_Script.zip">点击下载</a></p>
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		</item>
		<item>
		<title>【MOD开发】《仙剑奇侠传6》控制台开启方法</title>
		<link>https://www.mayafei.cn/archives/634</link>
		<comments>https://www.mayafei.cn/archives/634#comments</comments>
		<pubDate>Tue, 01 Sep 2015 09:41:11 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[MOD开发]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=634</guid>
		<description><![CDATA[用Reflector反编译《仙剑奇侠传6》的Assembly-CSharp.dll可以看到有一个类：SoftS <a href='https://www.mayafei.cn/archives/634' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>用Reflector反编译《仙剑奇侠传6》的Assembly-CSharp.dll可以看到有一个类：<em>SoftStar.Pal6.Console</em>，即仙剑6的控制台，这个控制台功能强大，可以做非常非常多的事，可以算是官方作弊器了</p>
<p>控制台是否开启由一个被写死的变量showConsole决定，默认为关闭状态（见图）<br />
<a href="http://www.mayafei.cn/wp-content/uploads/2015/09/consle.png"><img src="http://www.mayafei.cn/wp-content/uploads/2015/09/consle.png" alt="consle" width="880" height="351" class="alignnone size-full wp-image-635" /></a></p>
<p>如需开启控制台，就必须将showConsole设为true，由于目前手里游戏版本不太齐全，因此就没有单独做工具，这里单独发一下开启仙剑6控制台的方法：<br />
1、用WinHEX打开Pal6_Data\Managed\Assembly-CSharp.dll<br />
2、打开16进制搜索（搜索->查找16进制数值），通配符填写FF，搜索1680FFFFFFFF1F0F<br />
<a href="http://www.mayafei.cn/wp-content/uploads/2015/09/searchpal6.jpg"><img src="http://www.mayafei.cn/wp-content/uploads/2015/09/searchpal6.jpg" alt="searchpal6" width="252" height="274" class="alignnone size-full wp-image-642" /></a><br />
3、将16改为17，然后保存即可生效；如果需关闭控制台，则将17改回16即可（关闭控制台在第二步搜索也需要相应的搜索1780FFFFFFFF1F0F）<br />
<a href="http://www.mayafei.cn/wp-content/uploads/2015/09/edithex.png"><img src="http://www.mayafei.cn/wp-content/uploads/2015/09/edithex.png" alt="edithex" width="615" height="114" class="alignnone size-full wp-image-636" /></a></p>
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		</item>
		<item>
		<title>【工具】《仙剑奇侠传5》系列PKG文件打包工具</title>
		<link>https://www.mayafei.cn/archives/607</link>
		<comments>https://www.mayafei.cn/archives/607#comments</comments>
		<pubDate>Sun, 09 Aug 2015 04:14:18 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[MOD开发]]></category>
		<category><![CDATA[工具发布]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=607</guid>
		<description><![CDATA[【简介】应求制作，该工具支持将一个文件夹打包为《仙剑5》《仙剑5前传》支持的PKG文件。 【下载地址】点此下载 <a href='https://www.mayafei.cn/archives/607' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p><span style="color: #ffffff;">【简介】</span>应求制作，该工具支持将一个文件夹打包为《仙剑5》《仙剑5前传》支持的PKG文件。</p>
<p><span style="color: #ffffff;">【下载地址】</span><a href="https://www.mayafei.cn/wp-content/uploads/2015/08/Pal5_PKGPacker.rar">点此下载</a></p>
<p><span style="color: #ffffff;">【注意事项】</span><br />
1、封包文件压缩与否是由游戏程序决定，不是由PKG决定，因此请务必保持压缩选项与原PKG包一致（是否压缩可以用PKGExtractor查看）<br />
2、除了UI.pkg的文件类型为6，其余PKG文件类型均为1<br />
3、游戏脚本script.pkg中文件只能为DFA加密文件，放入未加密文件则无法读取，另PKGExtractor2.5.2以前版本有解压BUG，解压后重新封包也无法读取，2.5.3版已修复此问题</p>
<p><span style="color: #ffffff;">【软件截图】</span><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/08/PKGPacker.jpg"><img src="https://www.mayafei.cn/wp-content/uploads/2015/08/PKGPacker.jpg" alt="PKGPacker" width="607" height="370" class="alignnone size-full wp-image-611" /></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>【MOD开发】《仙剑奇侠传6》部分解密后的加密数据文件</title>
		<link>https://www.mayafei.cn/archives/580</link>
		<comments>https://www.mayafei.cn/archives/580#comments</comments>
		<pubDate>Wed, 29 Jul 2015 09:35:24 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[MOD开发]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=580</guid>
		<description><![CDATA[【简介】《仙剑奇侠传6》内Pal6_Data下部分文件（如Property文件夹内文件）被Sony DFA保护 <a href='https://www.mayafei.cn/archives/580' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p><span style="color: #ffffff;">【简介】</span>《仙剑奇侠传6》内Pal6_Data下部分文件（如Property文件夹内文件）被Sony DFA保护加密，这里提供其中一部分解密后的文件（可用于MOD开发） <span style="color: #000000;">PS：我就搞不懂这个DFA加密有什么鸟用，侠客风云传还加密一大堆，事实上解密这些文件只需要几秒钟，就算要破解游戏也不需要破解这个DFA加密</span><br />
<span style="color: #ffffff;">【下载地址】</span><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/Pal6_Data_Decrypted.rar">V1.03全部文件（点击下载）</a><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/Pal6_Data_Decrypted_104Update.rar">V1.04更新文件（点击下载）</a><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/Pal6_Data_Decrypted_106Update.rar">V1.06更新文件（点击下载）</a><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/Pal6_Data_Decrypted_108Update.rar">V1.08更新文件（点击下载）</a><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/Pal6_Data_Decrypted_110Update.rar">V1.10更新文件（点击下载）</a></p>
<p><span style="color: #ffffff;">【文件列表】</span><br />
V1.10更新文件：</p>
<pre class="brush: c; gutter: true; first-line: 1">
Pal6_Data\Data\Mission
Pal6_Data\Data\Property\Character.dat
Pal6_Data\Data\Property\Fight.dat.0
Pal6_Data\Data\Property\Fight.dat.1
Pal6_Data\Data\Property\HPMPDP.dat.0
Pal6_Data\Data\Property\HPMPDP.dat.1
Pal6_Data\Data\Property\Monster.dat
Pal6_Data\Data\Property\monsterGroupData.txt
Pal6_Data\Data\Property\RanFangContainer.dat
Pal6_Data\Data\Property\skillData.txt
最近较忙更新晚了，不好意思~
</pre>
<p>V1.08更新文件：</p>
<pre class="brush: c; gutter: true; first-line: 1">Pal6_Data\Data\Mission
Pal6_Data\Data\Property\Character.dat
Pal6_Data\Data\Property\Fight.dat.0
Pal6_Data\Data\Property\Fight.dat.1
Pal6_Data\Data\Property\Fight.dat.2
Pal6_Data\Data\Property\HPMPDP.dat.0
Pal6_Data\Data\Property\HPMPDP.dat.1
Pal6_Data\Data\Property\HPMPDP.dat.2
Pal6_Data\Data\Property\Mission
Pal6_Data\Data\Property\Monster.dat
Pal6_Data\Data\Property\monsterGroupData.txt
Pal6_Data\Data\Property\skillData.txt
Pal6_Data\Data\Property\SocialNPC.dat
注：V1.08新版battlefield.txt文件编码由Unicode转为ASCII，内容无变化
</pre>
<p><span id="more-580"></span><br />
V1.06更新文件：</p>
<pre class="brush: c; gutter: true; first-line: 1">Pal6_Data\Data\Mission
Pal6_Data\Data\Property\Character.dat
Pal6_Data\Data\Property\Fight.dat.0
Pal6_Data\Data\Property\Fight.dat.1
Pal6_Data\Data\Property\HPMPDP.dat.0
Pal6_Data\Data\Property\HPMPDP.dat.1
Pal6_Data\Data\Property\Monster.dat
Pal6_Data\Data\Property\monsterGroupData.txt
Pal6_Data\Data\Property\SocialNPC.dat
</pre>
<p>V1.04更新文件：</p>
<pre class="brush: c; gutter: true; first-line: 1">Pal6_Data\Data\Mission
Pal6_Data\Data\Property\SocialNPC.dat
</pre>
<p>V1.03全部解密文件：</p>
<pre class="brush: c; gutter: true; first-line: 1">Pal6_Data\Data\Mission
Pal6_Data\Data\npcdata
Pal6_Data\Data\RenownData.dat
Pal6_Data\Data\Property\battlefieldData.txt
Pal6_Data\Data\Property\Character.dat
Pal6_Data\Data\Property\Element5.dat
Pal6_Data\Data\Property\Fight.dat.0
Pal6_Data\Data\Property\Fight.dat.1
Pal6_Data\Data\Property\Fight.dat.2
Pal6_Data\Data\Property\formationData.txt
Pal6_Data\Data\Property\HPMPDP.dat.0
Pal6_Data\Data\Property\HPMPDP.dat.1
Pal6_Data\Data\Property\HPMPDP.dat.2
Pal6_Data\Data\Property\ItemContainer.dat
Pal6_Data\Data\Property\Monster.dat
Pal6_Data\Data\Property\monsterData.txt
Pal6_Data\Data\Property\monsterGroupData.txt
Pal6_Data\Data\Property\Pet.txt
Pal6_Data\Data\Property\PetBook.txt
Pal6_Data\Data\Property\PickUpItemContainer.dat
Pal6_Data\Data\Property\Player.dat
Pal6_Data\Data\Property\PlayerBase.dat
Pal6_Data\Data\Property\RanFangContainer.dat
Pal6_Data\Data\Property\skillData.txt
Pal6_Data\Data\Property\SocialNPC.dat
Pal6_Data\Data\Property\SoulStar.dat
Pal6_Data\Data\Property\statusData.txt
Pal6_Data\Data\Property\UnitSEIDPath.txt
Pal6_Data\Data\Property\UnitSEIDPathPrefab.txt</pre>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>【MOD开发】《侠客风云传》数据MOD开发工具</title>
		<link>https://www.mayafei.cn/archives/574</link>
		<comments>https://www.mayafei.cn/archives/574#comments</comments>
		<pubDate>Wed, 29 Jul 2015 03:56:04 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[MOD开发]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=574</guid>
		<description><![CDATA[【简介】《侠客风云传》数据文件读取机制与仙剑5系列相同，即实体文件存在时优先读取实体文件而不读取封包里的文件， <a href='https://www.mayafei.cn/archives/574' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p><span style="color: #ffffff;">【简介】</span>《侠客风云传》数据文件读取机制与仙剑5系列相同，即实体文件存在时优先读取实体文件而不读取封包里的文件，因此将提取出来的实体文件放入相应位置即可实现MOD效果</p>
<p><span style="color: #ffffff;">【注意事项】</span><br />
1、千万不能转换文件编码，否则将导致游戏黑屏！<br />
2、请在游戏根目录进行解压，解压后应该会在wuxia_Data\Config\Textfiles\释放684个txt文件，没有则说明解压位置不正确，修改这些txt文件就可以实现MOD效果<br />
3、自1.0.2.2版开始Mod目录更换为：&#8221;Mods/&#8221;+GameGlobal.m_strVersion+&#8221;/Config/TextFiles/&#8221;+fileName+&#8221;.txt&#8221;</p>
<p><span style="color: #ffffff;">【下载地址】</span><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/Xiake_Mods_1_0_2_2.rar">点击下载（1.0.2.2版）</a><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/wuxia_Data_1_0_2_1.rar">点击下载（1.0.2.1版）</a><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/wuxia_Data_1_0_1_7.rar">点击下载（1.0.1.7版）</a><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/wuxia_Data_1_0_1_4.rar">点击下载（1.0.1.4版）</a><br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/wuxia_Data_1_0_1_3.rar">点击下载（1.0.1.3版）</a></p>
<p><a href="https://www.mayafei.cn/wp-content/uploads/2015/07/Config_1_0_1_7.rar">点击下载（1.0.1.7版解密后的pk文件-TextFiles_chs.pk、EffectText.pk）</a></p>
<p><span style="color: #ffffff;">【效果截图】</span></p>
<p><a href="https://www.mayafei.cn/wp-content/uploads/2015/07/xkmod.jpg"><img class="alignnone size-full wp-image-576" src="https://www.mayafei.cn/wp-content/uploads/2015/07/xkmod.jpg" alt="xkmod" width="1286" height="745" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>53</slash:comments>
		</item>
		<item>
		<title>【MOD工具】《仙剑奇侠传6》剧情文字编辑工具V1.0</title>
		<link>https://www.mayafei.cn/archives/565</link>
		<comments>https://www.mayafei.cn/archives/565#comments</comments>
		<pubDate>Wed, 08 Jul 2015 07:10:09 +0000</pubDate>
		<dc:creator><![CDATA[mayafei]]></dc:creator>
				<category><![CDATA[MOD开发]]></category>
		<category><![CDATA[工具发布]]></category>

		<guid isPermaLink="false">http://www.mayafei.cn/?p=565</guid>
		<description><![CDATA[【简介】本工具支持《仙剑奇侠传6》剧情对白文字查看与修改。 注意事项： 1、《仙剑奇侠传6》剧情对白数据文件位 <a href='https://www.mayafei.cn/archives/565' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p><span style="color: #ffffff;">【简介】</span>本工具支持《仙剑奇侠传6》剧情对白文字查看与修改。<br />
注意事项：<br />
1、《仙剑奇侠传6》剧情对白数据文件位于Pal6_Data\Data\Langue\0文件夹中（简体版）<br />
2、若程序无法运行，请安装.NET Framework 4.0（下载地址：http://www.microsoft.com/zh-cn/download/details.aspx?id=17718）</p>
<p><span style="color: #ffffff;">【下载地址】</span><a href="https://www.mayafei.cn/wp-content/uploads/2015/07/Pal6_StringEdit.rar">点击下载</a></p>
<p><span style="color: #ffffff;">【软件截图】<br />
<a href="https://www.mayafei.cn/wp-content/uploads/2015/07/Pal6_StringEditor.jpg"><img class="alignnone size-full wp-image-566" src="https://www.mayafei.cn/wp-content/uploads/2015/07/Pal6_StringEditor.jpg" alt="Pal6_StringEditor" width="870" height="525" /></a></span></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
	</channel>
</rss>
